Hi there π
The Short Story
I really wanted to make something fun.
The Long Story
Getting to this point has been a long journey. I've always loved visual media, especially cartoons. There is something magical about the intention behind every blade of grass, every passing cloud, and the emotions those worlds can create. A big part of that feeling comes from nostalgia, the desire to reconnect with the sense of wonder I felt growing up.
For as long as I can remember, I've wanted to tell stories, particularly through animation. There is so much creativity and exploration within that medium, and it often feels as though the only real limits are time and resources.
For years, I convinced myself that the only way to bring my stories to life was through traditional hand-drawn animation. But over time, I watched people create incredible things using all sorts of different formats. One that especially caught my attention was the world of The Sims 4 machinima.
I was excited to dive in, but I quickly realized that I was getting ahead of myself. I've always been drawn to nuanced characters and richly developed stories. Around that time, I had fallen in love with series like Bridgerton, not necessarily because of the romance, but because of its style of storytelling and structure. Before long, my own project had grown into a cast of more than fourteen characters, all needing voice actors, alongside a first episode that was nearly forty minutes long.
It became overwhelming.
For a while, I felt discouraged. I remember scrolling through Tumblr and seeing the comic stories that many Sims 4 creators had made. I was both inspired and amazed by the worlds they had built. At first, I simply wanted a way to experience those stories in a format that felt more like reading a traditional comic.
Eventually, though, I began asking myself a different question: what if I could still enjoy the visual side of storytelling, the atmosphere, the movement, the music, and the emotion, without taking on something so enormous?
That question led me to interactive books.
While versions of this idea already exist, often as magazines or experimental digital experiences, I became fascinated by the possibility of combining storytelling with visuals in a way that feels immersive while still remaining approachable.
Lately, I've also found myself drifting away from many mainstream stories and finding comfort in smaller indie spaces, independent animations, creators, and communities. Even so, I've continued to miss that unique feeling that moving visuals can create.
The idea is still very much a work in progress, but that's where we are right now. I'm excited to see where it goes, and I hope to find other people who enjoy this kind of storytelling too. π